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Steventus

8 Game Reviews

2 w/ Responses

Very pleasant and chill game though the lack of any particular conflict or challenge decreases the engagement I had with the game. Even the most chill games have a level of conflict (that is easy to fight back again) imo.

The way we interact with the rain clouds and make it rain is, however, an extremely great touch and its awesome to include it and keep it in!

The most intriguing thing about this game is that the hilarity begins right from the main menu, extremely well thought-out idea on your part, good one!

The game, as a whole is extremely simple, but most of the experience is derived from the hilarity that ensues of the extending hand, and watching the replays of your failed attempts (and watching your hand split to multiple hands). Good job designing a tight, simple but enjoyable gameplay - as well as giving it a good premise to make it extremely hilarious to enjoy.

The highscore is a good touch for a skillful game such as this, especially with the speed-up feature that will seperate the good from the best ring putters.

Hey this is awesome! Really enjoyed what I played here:

The good:
Pretty good controls overall, nothing too difficult, and you've definitely fleshed out the game as a much more tight, mechanically-demanding platformer game with the likes of Celeste. It was easy to pick up and learn and you've tailor made good tutorialisation in the beginning to familiarise with the controls.

My personal suggestion is maybe you should make an auto-glide feature where if you hold spacebar, you will transition from jump into a glide at the apex of the jump? Consider playtesting with that and see how it goes.

Great art, music and art style that all blends in extremely well and gives off that gameboy feel. A cohesive artstyle is difficult to pull off and takes time to master and you've nailed it here! Awesome sauce!

To improve:
More often than not, I become more frustrated at the game, rather than at myself when I die. This is especially apparent with deaths related to the big spikes, consider decreasing and being a bit more lenient with their hitbox? ie. Dying feels unfair when its related to the spikes.

Also, I think the dying animation and their respective transitions could be a tad bit faster, this is exceptionally important because your game is centered around this difficulty, where dying is expected. Once again, think Celeste, their death animation is extremely fast, and the music never really stops (so the flow keeps on keeping on).

Anyway, awesome stuff here!

JJGamez64 responds:

Game just received a big update that addresses many of these points. Give it a second look and if you're happy with it, tell us with an extra half or full star ;)

There's a lot of charm in this game that's just impressive to see, can't believe this was made in 9 days (albeit with a very large team), good job coordinating all the work to bring together such an amazing piece of work!

The controls are very tight, easy to play with so well done on that! The level design is pleasant and I do not have much to comment on that aspect really.

The music, art and everything comes together extremely well and it's a pleasant to play.

Very tight combat with heavy arcade-y feels! Your omission of aiming diagonally is a great design decision, as it allows for players to easily aim downwards (when jumping) which is a crucial skills in mastering this game.

Very simple, highly polished gunplay where reloading is mostly an after-thought, but the downtime is important to consider. I felt like a manual reload feature would be a nice thing to have, but it doesn't really detract from the overall experience.

Your endless runner gameplay is well backed up by the timer and the number of floors in the top right, as a form of high-score to try to beat. Lots of neat things here!

Stepford responds:

Thanks for the kind words!

As a connoseur of difficult games, in my short span of playing, I actually greatly enjoyed it,
The Good:

Simplistic premise, but sometimes, games do not need much to tell. I love the way you integrate the egg in this submission (as a fragile object to carry) and it works well though!

Small touches like egg splatters on the screen after every break is really nice and hilarious, reminds me of the way many rage-games do this, to show you how you died and where you died trying to reach the goal, meat boy comes to mind.

Also great level design and tutorialisation of teaching mechanics. Teaching jumping, gliding, slow-mo with easy levels to start off on the new mechanics.

To improve:
Some people have mentioned slippery controls being a problem, and I will agree to an extent. There is a level of frustration having to manage the controls. Nevertheless, nothing a little bit of fix would solve!

I never finished it, but I know this is a good game when I see one!

Very simple game, simple premise and a surprisingly amount of levels (thats a LOT of levels).

The Good:
Very easy to grasp game that does not need any complicated tutorials, and for any new introduced mechanics, you have designated levels that help introduce it easily so that's great design on your part!

Pretty good art and music that ties everything altogether and make for a very pleasant experience!

To Improve:
I feel like this game lacks much challenge, as much of the levels have, sometimes, intentionally designed to have little challenge. I think, on a PC game, it suffers, but this type of level design will definitely work wonders when put on a mobile game setting though.

Enjoyable!

Damn! Very beautiful game! Lots of things that surprise me here!

The Good:
You guys absolutely nailed the intro (and I mean, from the main menu into the game) - it's something I've never noticed, until I played your game. This 'invitation to play' is something I should consider next time. Awesome!

Music, sound all fits well into the theme! Gameplay is solid, but still feels somewhat rocky and wobbly(?).

To Improve:
I think the game has a gamebreaking bug, after level 3 (after first getting the egg), the game goes into a blackscreen and I can't play anymore although the music keeps playing. Hopefully this gets fixed!

The tutorial needs to be more well paced, (at least in my opinion), learning about temperatures on Yolka was fine, but getting the egg for the first time was a bit daunting as all of a sudden, cold was bad for the egg (but fine for Yolka) and it was a bit wonky trying to realise that as it adds to the frustration.

Nevertheless, awesome!

I like hard games a bit too much for my sanity.

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